In college, Reagan and Wesley were constantly at each other’s throats, competing to be the best in their video game design program, until a house party ignited the spark between them . . . and ended messily, destroying their relationship for good. Six years later, Reagan has set aside her game design dreams, opting instead to stay close to her family in Connecticut. After her long-standing D&D game ends in catastrophe, she joins a new campaign at her local game store, only to find the demanding Dungeon Master running the game is none other than Wesley. In the game, he is Vadrien, a merciless, power-hungry vampire lord, and Reagan is Sindra, the sword-wielding lady knight who will stop at nothing to cut him down. They find themselves pitted against each other in the real world, too, when a game design opportunity opens up. And as their long-buried spark reignites, Reagan starts to wonder whether she and Wes can finally find a way to play nice . . .

